TGA to PDF

Turn a TGA texture or sprite into a one-page PDF for a design review. The page shows decoded pixels, not editable TGA data or packet encoding.

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Format Comparison & Technical Specifications

SpecificationTGAPDF
MIME Typeimage/x-tgaapplication/pdf
Typerasterdocument container
Compressionuncompressed / RLEFlate / JPEG / JBIG2 / CCITT
Standard SpecificationTruevision TGA 2.0 SpecificationISO 32000-2:2020
Magic Bytes Header00 00 02 00 (Uncompressed RGB) or 54 52 55 45 56 49 53 49 4F 4E (TRUEVISION-XFILE at footer)25 50 44 46 (%PDF)

Format Overview & Applications

Game-art teams can annotate a TGA texture in a design review without asking every reviewer to install a texture viewer; the original remains preferable for texture editing.

Technical Specifications & Codec Breakdown

The decoder expands uncompressed or RLE true-color and grayscale image data into RGBA rows, correcting bottom-origin row order, then writes PNG pixels for PDF embedding.

OS & Browser Compatibility

Texture tools and graphics editors commonly read TGA assets; PDF readers show the decoded snapshot but cannot inspect the original TGA packet stream.

Useful info

Check the top/bottom orientation in the output: bottom-origin TGA images are flipped into top-to-bottom row order by the decoder.

Format Comparison & Technical Specifications

A 2048×1024 game texture in a sprite review occupies 13.7×6.8 inches on the PDF page.

Frequently Asked Questions

Are RLE TGA textures accepted?

The decoder handles its supported true-color and grayscale TGA types in both raw and RLE packet form, then writes the page image as PNG.

Does the page keep TGA alpha?

For decoded 32-bit true-color data, the alpha byte is included in the RGBA pixels; the page does not retain TGA metadata.