TGA to PDF
Turn a TGA texture or sprite into a one-page PDF for a design review. The page shows decoded pixels, not editable TGA data or packet encoding.
Format Comparison & Technical Specifications
| Specification | TGA | |
|---|---|---|
| MIME Type | image/x-tga | application/pdf |
| Type | raster | document container |
| Compression | uncompressed / RLE | Flate / JPEG / JBIG2 / CCITT |
| Standard Specification | Truevision TGA 2.0 Specification | ISO 32000-2:2020 |
| Magic Bytes Header | 00 00 02 00 (Uncompressed RGB) or 54 52 55 45 56 49 53 49 4F 4E (TRUEVISION-XFILE at footer) | 25 50 44 46 (%PDF) |
Format Overview & Applications
Game-art teams can annotate a TGA texture in a design review without asking every reviewer to install a texture viewer; the original remains preferable for texture editing.
Technical Specifications & Codec Breakdown
The decoder expands uncompressed or RLE true-color and grayscale image data into RGBA rows, correcting bottom-origin row order, then writes PNG pixels for PDF embedding.
OS & Browser Compatibility
Texture tools and graphics editors commonly read TGA assets; PDF readers show the decoded snapshot but cannot inspect the original TGA packet stream.
Useful info
Check the top/bottom orientation in the output: bottom-origin TGA images are flipped into top-to-bottom row order by the decoder.
Format Comparison & Technical Specifications
A 2048×1024 game texture in a sprite review occupies 13.7×6.8 inches on the PDF page.
Frequently Asked Questions
Are RLE TGA textures accepted?
The decoder handles its supported true-color and grayscale TGA types in both raw and RLE packet form, then writes the page image as PNG.
Does the page keep TGA alpha?
For decoded 32-bit true-color data, the alpha byte is included in the RGBA pixels; the page does not retain TGA metadata.